◇ ASCENSION ARMORYDESIGN LAB / 01

WEAPON CONFIGURATION STUDY

Make it Abominator.

Build a design direction. Keep the original intact.

Concept only. No native attachments, converters or gameplay changes are installed by this page.

PRESERVE ORIGINAL BEHAVIORABO

Original-inspired ballistic

Existing Abominator concept: silver and violet receiver, dark projecting muzzle, angular underslung magazine and large rear grip.
Existing reference concept · selections are not rendered on this image
01 Silver + violet silhouette02 Magazine, not foregrip03 Original mode preserved

Released baseline

1.20.1 / AoA 3.7.1
2.625base damage input
3 ticksfiring-delay input
4,720durability input

These are source constructor inputs, not measured final damage or DPS. The inherited baseline uses Limonite bullets; purple artwork is not evidence of an original beam weapon.

Inspect released class evidence

Draft checks

NOT NATIVE QA
Resolved emblem
Resolved finisher

    PROGRESSION ≠ PROPOSED PARTS

    Keep the existing upgrade path.

    The pinned release infuses a Gun Frame into Abominator, and an Ancient Upgrade Kit converts it to Iominator. Unlocks and recipes for the proposed parts here are still open, not replacements for that source path.

    Read recipe and source context
    Inspect the concept-only manifest

    A DESIGN INTERFACE, NOT A GUNPACK

    Coherent choices are only the first gate.

    Modeling, hand fit, animations, crafting, multiplayer, audio, performance and native AoA + TaCZ tests remain open. Existing concept artwork is preserved; this workbench grants no art or runtime acceptance.

    Full customization program